Point at any of the sections in the Speakerphone plug-in on the left to see feature descriptions. Or just idle your mouse for a while (20 secs) and see it all while you're idling comfortably. |
Preset selector and wet dry slider
Select one of the many hundreds of presets from the preset browser that appears when you click in the preset bar. The Wet Dry control gradually moves between processed and unprocessed (Bypassed) sound in a very elaborate way. A movement from WET to DRY will gradually open up filters, including the speaker IR, and diminish the effects of modules like Distortion and Codec each in a unique way. The overall result of a movement from WET to DRY is a seamless ‘opening’ up of the sound from the complete preset to unprocessed sound. If, for instance, you have your mix sounding from a jukebox in the back of a bar, you can slowly ‘open up’ the sound to full stereo buy dragging the WET/DRY slider. Or click the right most KICK text to make the slider move from wet to dry, automatically, at a speed determined by the KICK slider. |
Sample bay You can build complete environments for the speakers right here, via mouse clicks or MIDI. |
Tuning Simulates the various effects of a radio receiver dial. |
Delay Mono or stereo feedback delay with a high pass or low pass filter in the feedback loop. The delay can be synced to host tempo, in which case the delay time rotary knobs are exchanged by notes. Clicking on a note then brings up a note-value selector box. |
Codec (Cellular) phone connection protocol simulation. Apart from emulating cell phones the codec can be tweaked to make whispering presets, robots and vocal synthesizer effects. |
Mod The modulation (mod) module offers five types of classic modulation effects, available in the top left popup. |
Phono Gramophone effects simulator. |
Gate & compressor These can be used to create connections that drop out, to clean up guitar input, emulate the pumping of video cameras and there are presets for the extreme types of compression that are present in walkie-talkies and megaphones. |
Equalizer Five types of frequency filters. |
Room Convolution reverb, powered by Altiverb, for room, outdoor space, hall, resonant enclosure, and reverb gear simulation. Room creates reverb based on recordings of actual spaces ranging from a railway station hall to the cockpit of a MIG fighter plane. Samples of spring and plate reverbs are available as well. |
Distortion Emulate a speaker's or amplifier's over modulation. In the distortion module audio is first passed through the Pre EQ. If you engage it by clicking its on/off button you can control both a parametric EQ and a low pass filter with resonance in the same graph. Bandwidth, or Q, for the Parametric EQ can be adjusted with the small rotary control. Next, the signal hits the PRE gain, which typically amplifies so the waveform will become more or less distorted in the next module: the Distortion Type. The actual distortion model is selected in the ‘TYPE’ popup. Some are amp models, others are wave shapers, all of them are further controlled using the CURVE graph at the bottom of the distortion module. POST-gain controls the distortion's output volume. You can also click the connection-button in between PRE and POST to have post gain automatically decrease when pre gain increases and vise versa. Finally you can Mix the distorted signal with the undistorted input signal using the MIX control. |
Crush Word length reduction and sampling rate reduction. |
Speaker module At the heart of the speaker simulator lies a library of recordings of different speakers, often referred to as Impulse Responses, or IR’s. |