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Orbit lets you control the virtual position of your sound source. It accurately calculates the sound sources reflections of the walls of a virtual outer room, using the exact amount of delay and attenuation for the direct sound and all reflections alike. It is a plug-in of the Mono To Stereo kind.
You can use Orbit merely as a physically correct panning device, or you can use it as a flight path simulator that offers control over your position, speed and location of the source, the size of the virtual space and the absorption of high frequencies by the walls. For direct sound and all reflections, Orbit will precisely emulate the Doppler effect so that pitch will shift up when a sound (or a reflection) comes at you, and will shift down when it moves away.
The light blue small room is the room you are in. Its size is determined by the speaker span parameter. You can drag the small room around in the outer room. The tiled surface is the outer room, the size of which is adjusted using the room size parameter. The red ball is the sound source.
The motion selector lets you choose between a static source or one that follows an editable path in the outer room. The source can also follow an adjustable oval, or it can just fly about like Buck Rogers on LSD.
Listen to this demo on speakers if you can. Close your eyes and follow the mono input sound source being dragged about by orbit.
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